Pokemon Let's Go Mega Charizard X | Moves, Evolutions, Locations and Weaknesses (2024)

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Mega Charizard X Pokedex ID: 6

FireDragon
Stat Amount Bar Graph
Max CP 634
Attack 130
Special Attack 130
Defense 111
Special Defense 85
HP 78
Speed 100

Overview

Pokemon Let's Go Mega Charizard X is a Fire and Dragon Type pokemon also known as a Flame Pokémon, first discovered in the Kanto region. it's weak against Ground, Rock, Dragon type moves and has a Max CP of 634, 78 HP, 130 Attack, 130 SP Attack, 111 Defense, 85 SP Defense and 100 Speed. Considering it's stats, the best nature to have is Rash, this will increase it's Sp. Atk and decrease it's Sp. Def stats.

Pokedex Entry

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  • Overview
  • Weakness
  • Evolution
  • Moves
  • How to get
  • Master Trainer

Pokemon Lets Go Mega Charizard X Evolutions

What level does Pokemon Let's Go Mega Charizard X Evolve at?

The Unevolved Form Charmander Evolves at level 16 into Charmeleon, which then Evolves at level 36 into Charizard.

This pokemon also has a Mega Evolution in the form of Mega Charizard X, which you can use in battle with a Mega Stone.

First Second Third Final
Charmander309 16 Charmeleon405 36 Charizard534 Mega Stone Mega Charizard X634
Charmander309 16 Charmeleon405 36 Charizard534 Mega Stone Mega Charizard Y634

See Evolution Chart

How to catch Mega Charizard X in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Mega Charizard X Locations and their Spawn Rate Chance for that Zone.

    The best place to find pokemon let's go Mega Charizard X is in the Route 21 zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 37-42. This also makes Route 21 the best place to Catch Combo Chain hunt Shiny Mega Charizard X or for a Flawless IV Stats.

    Pokemon Area Spawn Chance Levels Encounter Floor
    Pokemon Let's Go Mega Charizard X | Moves, Evolutions, Locations and Weaknesses (26) Route 21 Rare Spawn 37-42 normal 1F
    Pokemon Let's Go Mega Charizard X | Moves, Evolutions, Locations and Weaknesses (27) Route 22 Rare Spawn 03-04 normal 1F
    Pokemon Let's Go Mega Charizard X | Moves, Evolutions, Locations and Weaknesses (28) Route 24 Rare Spawn 07-12 normal 1F
    Pokemon Let's Go Mega Charizard X | Moves, Evolutions, Locations and Weaknesses (29) Route 25 Rare Spawn 09-14 normal 1F
    Pokemon Let's Go Mega Charizard X | Moves, Evolutions, Locations and Weaknesses (30) Power Plant Rare Spawn 37-42 normal 1F
    Pokemon Let's Go Mega Charizard X | Moves, Evolutions, Locations and Weaknesses (31) Route 3 Rare Spawn 03-08 normal 1F
    Pokemon Let's Go Mega Charizard X | Moves, Evolutions, Locations and Weaknesses (32) Route 4 Rare Spawn 07-12 normal 1F

    The list above shows all the spawn locations of this pokemon and it's evolution forms.

    If you want to find where to catch Charmander, first thing you will need to do is travel to Route 24. After you have finish battling some trainers navigate to Northwest Corner, there you will find a man. He will giveyou the fire starterCharmander Which can evolve into Mega Charizard X.Pokemon Let's Go Mega Charizard X | Moves, Evolutions, Locations and Weaknesses (33)

    See All Location Spawns

    Transferring and Catching

    The type of Pokemon Candy you receive from Transferring and Catching Mega Charizard X.

      Best Nature for Mega Charizard X

      We recommend a Rash Nature for Mega Charizard X, you can visit Madam Celadon to force encounter pokemon of Rash Nature.

      Nature Increases Decreases Choice 1 Choice 2
      Rash Sp. Atk Sp. Def Blue Green

      See Nature Chart

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      Pokemon Lets Go Mega Charizard X Moves

      Level Up Moves

      Pokemon Let's Go Mega Charizard X Moves You Learn From Leveling Up.

      LVL Move Type Class Pow PP Acc Effect
      0 Wing Attack Flying Physical 60 35 100% Inflicts regular damage with no additional effect.
      1 Counter Fighting Physical 1 20 100% Inflicts twice the damage the user received from the last physical hit it took.
      1 Crunch Dark Physical 80 15 100% deals damage and has a 20% chance of lowering the target's Defense by one stage.
      1 Ember Fire Special 40 25 100% Has a 10% chance to burn the target.
      1 Growl Normal None -- 40 100% Lowers the target's Attack by one stage.
      1 Heat Wave Fire Special 95 10 90% deals damage and has a 10% chance of burning the target.
      1 Scratch Normal Physical 40 35 100% Inflicts regular damage with no additional effect.
      1 Smokescreen Normal None -- 20 100% Lowers the target's accuracy by one stage.
      1 Wing Attack Flying Physical 60 35 100% Inflicts regular damage with no additional effect.
      4 Growl Normal None -- 40 100% Lowers the target's Attack by one stage.
      9 Smokescreen Normal None -- 20 100% Lowers the target's accuracy by one stage.
      13 Ember Fire Special 40 25 100% Has a 10% chance to burn the target.
      20 Fury Swipes Normal Physical 18 15 80% Hits 2-5 times in one turn.
      26 Dragon Rage Dragon Special 1 10 100% Inflicts 40 points of damage.
      33 Fire Spin Fire Special 35 15 85% Prevents the target from fleeing and inflicts damage for 2-5 turns.
      43 Slash Normal Physical 70 20 100% Has an increased chance for a critical hit.
      54 Flamethrower Fire Special 95 15 100% Has a 10% chance to burn the target.
      62 Air Slash Flying Special 75 20 95% deals damage and has a 30% chance of causing the target to flinch
      75 Flare Blitz Fire Physical 120 15 100% deals damage and has a 10% chance of burning the target, but the user receives 1?3 of the damage it inflicted in recoil.

      Learnable TMs Moves

      These are the Technical Machines (TM) Moves that Mega Charizard X can Learn.

      Item Move Type Class Pow PP Acc Effect
      TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
      TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
      TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
      TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
      TM9 Reflect Psychic None -- 20 -- Reduces damage from physical attacks by half.
      TM10 Dig Ground Physical 80 10 100% User digs underground, dodging all attacks, and hits next turn.
      TM11 Will-O-Wisp Fire None -- 15 85% Causes the target to become burned, if it hits. Burned Pokémon lose 1?8 of their maximum HP each turn and their Attack is decreased by 50%.
      TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
      TM13 Brick Break Fighting Physical 75 15 100% deals damage, but removes the effects of Reflect and Light Screen before attacking.
      TM14 Fly Flying Physical 90 15 95% User flies high into the air, dodging all attacks, and hits next turn.
      TM15 Seismic Toss Fighting Physical 1 20 100% Inflicts damage equal to the user's level.
      TM17 Dragon Tail Dragon Physical 60 10 90% In battles, the opponent switches. In the wild, the Pokémon runs.
      TM19 Iron Tail Steel Physical 100 15 75% deals damage and has a 30% chance of lowering the target's Defense by one stage.
      TM22 Rock Slide Rock Physical 75 10 90% Has a 30% chance to make the target flinch.
      TM23 Thunder Punch Electric Physical 75 15 100% deals damage and has a 10% chance of paralyzing the target.
      TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
      TM31 Fire Punch Fire Physical 75 15 100% Has a 10% chance to burn the target.
      TM34 Dragon Pulse Dragon Special 85 10 100% deals damage with no additional effect.
      TM37 Flamethrower Fire Special 95 15 100% Has a 10% chance to burn the target.
      TM39 Outrage Dragon Physical 120 10 100% The user of Outrage attacks for 2-3 turns, during which it cannot switch out, and then becomes confused.
      TM41 Earthquake Ground Physical 100 10 100% Inflicts regular damage and can hit Dig users.
      TM45 Solar Beam Grass Special 120 10 100% The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage.
      TM46 Fire Blast Fire Special 120 5 85% Has a 10% chance to burn the target.
      TM48 Hyper Beam Normal Special 150 5 90% User foregoes its next turn to recharge.
      TM50 Roost Flying None -- 10 -- User recovers half of its max HP and loses the Flying type temporarily.

      Master Trainer

      This pokemon does NOT have a Mega Charizard X Master Trainer in Let's Go

      Weak Against

      Ground

      2x

      Rock

      2x

      Dragon

      2x

      Strong Against

      Bug

      1/2

      Steel

      1/2

      Electric

      1/2

      Fire

      1/4

      Grass

      1/4

      See Type Chart

      You can view more guides here

      Best Pokemon Tier ListView the best pokemon using our ranking systemEvolution ChartView all evolutions including mega, alolan, item and trading.PokedexCheck out every pokemon within the gameGym LeadersView our list of all Gym LeadersMaster TrainersView full list and how to beat themAll LocationsAll the pokemon, tm moves, items and master trainer spawns for each location.
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