Divinity Original Sin 2 allows you to choose from 14 predefined classes and 14 different groups of abilities that can be used during fights. This in turn allows you to create dozens of team combinations that can, with better or worse results, be effective during fights (and outside of them). In this chapter of our guide you can learn about a few useful team combinations that can help you in completing the game.
This is a classic team that works for most RPGs - a resistant warrior that focuses enemies' attention, an archer that fights from a safe distance and two mages that have access to various spells.
Class
Developed schools
Abilities
Function + explanation
Fighter
Warfare, Polymorph, Single-Handed
Battle Stomp, Bouncing Shield, Whirlwind, Provoke, Battering Ram, Phoenix Dive, Crippling Blow, Tentacle Lash, Spread Your Wings, Medusa Head, Skin Graft, Onslaught
Function: being a tank and dealing damage at a short distance
This character is great for fights at a short distance and is used for dealing damage and receiving them from enemies that focus their attention on that character.
Warfare abilities are for breaking enemy physical armor and inflicting various statuses. Polymorph helps in dealing a lot of damage and makes moving around a battlefield easier.
The best race for this class:
- Dwarf - has a talent that increases vitality and dodges
- Human - has a talent that increases Initiative and critical hit chance as well as Encourage ability.
Ranger
Huntsman, Scoundrel, Ranged
Tactical Retreat, Elemental Arrowheads, Sky Shot, Pin Down, Ricochet, Barrage, First Aid, Ballistic Shot, Marksman's Fang, Arrow Spray, Adrenaline, Cloak and Dagger, Chloroform
Function: dealing damage from a distance
This character is 100% focused on dealing damage from a distance. Because of that you should invest a lot of points in Huntsman and Ranged abilities and add a few points (or finding a gear) to Scoundrel.
This character can deal with physical armor (by using abilities and regular attacks) as well as magic armor (by using arrows). Has two teleportation abilities and one that allows them to receive 2 additional AP if there is a situation that requires you to finish someone off or escape.
The best race for this class:
- Dwarf - has a talent that increases vitality and dodges
- Elf - Flesh Sacrifice ability gives them additional AP and increases their damage.
Enchanter
Hydrosophist, Aerotheurge, Necromancer
Rain, Healing Ritual, Restoration, Ice Fan, Winter Blast, Armour of Frost, Global Cooling, Electrical Discharge, Dazing Bolt, Tornado, Teleport, Pressure Spike, Chain Lightning, Raise Bone Widow, Mosquito Swarm
Function: dealing magic damage and support
One of the two mages in the team that focuses mainly on Air and Water elements. Their main purpose is to break enemy magic armor (Aerotheurge abilities), inflicting various status effects (Frozen, Stunned) and supporting the team with spells that heal and increase magic armor.
Abilities from Necromancer school allow them to deal physical damage, inflict numerous status effects and support teammates in critical situations. Here, the most important spell is Rise Bone Widow that allows you to summon a spider - a few points in Summoning abilities (that can be easily obtained through items) makes this spider more powerful than most of the enemies in the game.
The best races for this class:
- Undead
Wizard
Geomancer, Pyrokinetic, Summoning
Fireball, Haste, Fire Whip, Laser Ray, Peace of Mind, Epidemic of Fire, Poison Dart, Poison Wave, Acid Spores, Earthquake, Impalement, Fortify, Fossil Strike, Conjure Incarnate, Elemental Totem, Dominate Mind
Function: dealing magic damage and summoning creatures
The second mage, however, this one focuses on Fire, Earth and Poison. Abilities from Pyrokinetic school allow them to deal a lot of Fire damage and support their allies. Geomancer gives access to abilities that inflict status effects (such as Slowed or Crippled) and those, that can regenerate physical armor of their allies.
Dominate Mind ability is worth being mentioned - it allows you to control any enemy (when they don't have magic armor) or you can use it to remove this status from a friendly unit that is under enemy's control.
The best races for this class:
- Lizard - has a talent that increases Poison and Fire resistance and also has Dragon's Blaze ability.
This team combines various ability schools that may, at a first glance, seem to be not that compatible - an assassin that can heal allies and deal magic damage or a ranger that casts spells based on Earth element.
Class
Developed schools
Abilities
Function + explanation
Rogue
Hydrosophist, Scoundrel
Adrenaline, Chloroform, Throwing Knife, Rupture Tendons, Backlash, Rain, Restoration, Healing Ritual, Hail Strike, Ice Fan
Function: dealing damage while being hidden and supporting the team with magic
This character can deal a lot of damage, especially from behind. When this character is in a situation that puts their life in danger, they can use 2 additional AP to escape.
However, this character also has ranged attacks that make them useful even when they are immobilized. In addition to that they also have two healing spells including one that is casted on the entire team which can be helpful during more difficult fights.
The best race for this class:
- Human - has a talent that increases Initiative and critical hit chance as well as Encourage ability.
Wayfarer
Huntsman, Geomancer
Sky Shot, First Aid, Pin Down, Elemental Arrowheads, Fortify, Throw Dust, Reactive Armour, Impalement, Encourage (Human), Flesh Sacrifice (Elf)
Function: dealing damage from a distance and supporting the team by using magic
This character specializes in ranged attacks that deal a lot of damage. However, when an enemy gets closer they can use their physical armor to attack. They can also use a battlefield to get arrows with various elements and inflict various status effects on enemies.
The best race for this class:
- Human - has a talent that increases Initiative and critical hit chance as well as Encourage ability.
- Elf - Flesh Sacrifice ability gives them additional AP and increases their damage.
Metamorph
Polymorph, Pyrokinetic
Bleed Fire, Laser Ray, Fireball, Fire Whip, Tentacle Lash, Spread Your Wings, Spider Legs, Flesh Sacrifice (Elf)
Function: fighting at a short distance and weakening enemies
The main melee unit. Can move quickly between enemies and immobilize them effectively. They also have ranged attacks that make them useful even when they are immobilized.
The best race for this class:
- Elf - Flesh Sacrifice ability gives them additional AP and increases their damage.
Battlemage
Necromancer, Warfare, Aerotheurge
Bouncing Shield, Provoke, Blood Sucker, Death Wish, Living On The Edge, Bone Cage, Vacuum Touch, Infect, Electric Discharge, Closed Circuit
Function: being a tank and dealing damage at a short distance
Even though this character is a mage, their main function is to fight at a short distance. Their goal is to distract enemy attention from weaker members of the team. That is why they have abilities that can keep them alive and allow them to deal massive damage at a short distance.
Spells from Aerotheurge school are useful for destroying magic armor and abilities from Warfare serve to destroy enemy's physical armor.
The best race for this class:
- Elf - Flesh Sacrifice ability gives them additional AP and increases their damage.